![]() ![]() ![]() are there any special modifiers for the rod damage? i have noticed changes in the damage and critrate even though i had no accessories which actually changed stuff there. I might try this again without the soul of terraria after a while. Result was me literally slaughtering the bosses one after another (might've been due to boosts of my soul of terraria from fargo's mod, even though i have deactivated all but the exploration effects) up to the endgame calamity bosses. also used thorium and calamity, aswell as some other mods like fargo's, enigma, reduced grinding, luiafk and antisocial (for testing and fun) aswell as quite a few others. at first i had also used multilure but even that didnt work when i noticed the extra lures not working so i had removed it since then.Įdit: Btw, i have finished my run with this mod going for the rods only. not only the rods of this mod are affected, and it isnt an issue with only this mod i believe. Im not sure what caused it, but using omnilure sometimes didnt force the 1 lure either, or forced it, but it stayed no matter how often i have switched the accessories. Please report any bugs you find in this thread or in the github issue page.Ĭlick to expand.i have noticed the extra lures sometimes bug out. This mod was tested in both single and multiplayer, both vanilla and heavily modded with popular mods, in normal and Expert mode. ' in the serious calamity which has come upon him. The GitHub Link is here and, for ease of use the Wiki (with images) is here This mod original concept and sprites were made by Unusacies, while the coding was made by me. Editor Forest and Stream : The fishing rods, devised by the Syracuse. The Releases tag also contains the last version compiled to tModloader 0.9.x, which while not feature complete, is perfectly playable in single player (and mostly on multiplayer). The source code is hosted at Github, so feel free to learn from it, or if you wish to make your own Battle Rods or similar accessories/potions. How the Battle Rods work, the (nearly) complete list of items present in the mod (separated into several category pages) and a guide giving you a way to complete a Battlerod-only run are present in the Github wiki for this mod. It even adds a pet Crate, that allows you to fish much more crates than usual while present. Besides the titular Battle Rods, this mod also add several new Accessories related to this class, as well as some new materials exclusive to this mod, potions and Fishing Crates. I'd love to see this become an actual class! That's it, I guess.(aka UnusBattleRods) This mod adds a new class, the Fishing Class, where you use special fishing rods (the Battle Rods) that can stick their bobber to the enemy and cause damage over time for as long as it is stuck. ![]() Thorium has a few items to transform with, but like Viashino said, it isn't really fleshed-out. I haven't really thought too much about this class, other than a few transformation ideas (i.e. This class would allow you to transform into different creatures for unique abilities and buffs along with using other weapons (which I haven't really thought about). I haven't thought about this as much as the Fishing/Angler Class, but here we go. That way, you'll not only be able to keep fishing for random good loot, but you can also actually defend yourself! Druid/Transformation Class Also, like how the Melee Class has flasks, this class could have different hook accessories that imbue the hooks with a debuff to inflict on enemies (such as a cursed hook, which could be obtained in hardmode and inflict Cursed Flames).Īrmor sets would not only boost fishing damage, but also boost fishing power as well. I haven't thought too much about accessories, but maybe stuff like the Angler Tackle Bag could give a boost to fishing damage. A few early weapons could act like fishing rods normally (but instead latching onto enemies and continually damaging them), but some later ones could have special properties, like multihook or hooks that you can control! Other weapons could be other types of fishing gear, like fishing nets and globs of bait (which I'm thinking would act as Throwing/Rogue weapons of sorts). I don't know any other names for this possible class other than the Fishing Class or the Angler Class. CLASS IDEAS (sorry for the rather long post) ![]()
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